"Games as transformative works," special games issue of TWC guest edited by Rebecca Carlson, University of Pittsburgh, Pennsylvania
Table of Contents
Editorial
| Games as transformative works |
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Rebecca Carlson |
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Praxis
Symposium
| Maps of many worlds: Remembering computer game fandom in the 1980s |
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Will Brooker |
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| Game over: Asian Americans and video game representation |
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Thien-bao Thuc Phi |
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| Intrinsic motivation: "flOw," video games, and participatory culture |
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Braxton Soderman |
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| "Dungeons & Dragons": The gamers are revolting! |
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Rebecca Bryant |
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| An examination of living through enjoyment: Live-action role-play |
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Amanda Odom |
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| The birth of a community, the death of the win: Player production of the "Middle-earth Collectible Card Game" |
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Joe Bisz |
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| Playing Sue |
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Julia Beck, Frauke Herrling |
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Interview
| Interview with Paul Marino |
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Geoffrey Long |
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| Interview with Doris C. Rusch |
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Clara Fernández-Vara |
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| Interview with Tony O’Driscoll |
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TWC Editor |
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| Diane E. Levin: Child's play as transformative work |
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TWC Editor |
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Review
| "Second person: Role-playing and story in games and playable media," edited by Pat Harrigan and Noah Wardrip-Fruin |
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John Finlay Kerr |
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| "Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming," edited by Yasmin B. Kafai et al. |
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Gina Serafin-Persson |
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Transformative Works and Cultures (TWC), ISSN 1941-2258, is an online-only Gold Open Access publication of the nonprofit
Organization for Transformative Works copyrighted under a
Creative Commons Attribution-Noncommercial 3.0 Unported License. Contact the
Editor with questions.