Games as transformative works
DOI:
https://doi.org/10.3983/twc.2009.0116Keywords:
Fandom, Social practice, Video gameAbstract
This special Games issue brings together diverse questions from broadly defined notions of gaming. On some level, all the articles collected here work to reestablish how gaming, in all its variations, is embedded in the social knowledge, meanings, activities, and productions of users and makers.
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