Games as transformative works

Authors

  • Rebecca Carlson University of Pittsburgh

DOI:

https://doi.org/10.3983/twc.2009.0116

Keywords:

Fandom, Social practice, Video game

Abstract

This special Games issue brings together diverse questions from broadly defined notions of gaming. On some level, all the articles collected here work to reestablish how gaming, in all its variations, is embedded in the social knowledge, meanings, activities, and productions of users and makers.

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Published

2009-03-15

Issue

Section

Editorial