Interview with Paul Marino

  • Geoffrey Long Singapore-MIT GAMBIT Game Lab
Keywords: Animation, Film, Machinima, Video game


An e-mail interview of Paul Marino, cofounder of AMAS, conducted by Geoffrey Long.

Author Biography

Geoffrey Long, Singapore-MIT GAMBIT Game Lab
Geoffrey Long is a researcher and Communications Director for the Singapore-MIT GAMBIT Game Lab, a research project of the Comparative Media Studies program at MIT. He is also a writer, designer, musician, artist, filmmaker, and shameless media addict. His professional career includes a decade-long run as the editor-in-chief of the literature, culture and technology magazine Inkblots and co-founding the software collective Untyped, the film troupe Tohubohu Productions, and the creative consulting company Dreamsbay. Geoffrey earned his BA in English and Philosophy with concentrations in Creative Writing and IPHS from Kenyon College in 2000 and his Master's in Comparative Media Studies from MIT in 2007. He is a frequent lecturer on narratives in different media, including transmedia storytelling, at conferences including the Game Developers' Conference, SIGGRAPH/Sandbox, SCMS, and FuturePlay, and his own storytelling has appeared in Polaris, Gothik, Hika, {fray} and the iTunes store. His personal website/portfolio can be found at