The birth of a community, the death of the win: Player production of the "Middle-earth Collectible Card Game"
DOI:
https://doi.org/10.3983/twc.2009.090Keywords:
Audience analysis, CCG, Fan community, MECCG, J. R. R. TolkienAbstract
Collectible card games (CCGs) are at the midpoint of the spectrum of game playing: half game, half story. An examination of a CCG based on Tolkien's Middle-earth illustrates the ways in which fans of the story have changed the game, especially in removing the focus on winning.
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