Exploring nonhuman perspectives in live-action role-play
DOI:
https://doi.org/10.3983/twc.2015.0631Keywords:
Actor–network theory, Game material, Role-playing gameAbstract
In this personal essay, the author, sometimes in the voice of a live-action role-play (LARP) sword, discusses the nature of LARP materials, arguing that the costume or elements of the costume (such as a sword) are actually nonhuman actors.
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