Finding Poland: Negotiating the local and the global and the semiperipheral identity of Polish SF&F fandom

Authors

  • Joanna Kucharska Jagiellonian University
  • Piotr Sterczewski Jagiellonian University
  • Bartłomiej Schweiger Jagiellonian University
  • Joanna Płaszewska Jagiellonian University
  • Justyna Janik Jagiellonian University

DOI:

https://doi.org/10.3983/twc.2015.0592

Keywords:

Cultural negotiation, Globalization

Abstract

An analysis of Polish science fiction, fantasy, and role-playing game fandom brings to the fore problems of Polish identity and patriotism, as well as views on Polish fandom as a specific local phenomenon and as a part of global pop culture. Polish fandom may be framed as a semiperipheral culture, with fans expressing Polish identity and engaging in strategies of negotiating the global and the local.

Author Biographies

Joanna Kucharska, Jagiellonian University

MAs in English Literature and American Studies, PhD candidate at the Institute of Audiovisual Arts, researching audience participation and transmedia

Piotr Sterczewski, Jagiellonian University

PhD candidate in the Institute of Audivisual Arts (Jagiellonian University in Kraków), interested mostly in ideological aspects of games

Bartłomiej Schweiger, Jagiellonian University

PhD student in Institute of Sociology on Jagiellonian University, interested in power-knowledge structures embedded in our culture, especially videogames.

Joanna Płaszewska, Jagiellonian University

MA in Slavonic Studies, student of Library and Information Science at Jagiellonian University

Justyna Janik, Jagiellonian University

MAs in Comparative Studies of Civilizations and Cultural Anthropology, PhD student in the Institute of Audiovisual Arts, interested in game studies and pop culture theory, especially fan studies;

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Published

2015-06-15

Issue

Section

Symposium