Maps of many worlds: Remembering computer game fandom in the 1980s

  • Will Brooker Kingston University
Keywords: Eighties, Nostalgia

Abstract

The technology used to create early video games allowed only for simple graphic displays. However, gamers vividly experienced an immersion in a fictional world through an interpretation based on detailed cover art, familiar elements of storytelling, and the gamer’s own memories of similar landscapes, much as one interprets a poem.

Author Biography

Will Brooker, Kingston University
Principal Lecturer and Director of Studies, Film, Television and New Broadcasting Media
Published
2009-03-15
Section
Symposium