"Gaming sexism: Gender and identity in the era of casual video games," by Amanda C. Cote
DOI:
https://doi.org/10.3983/twc.2022.2247Keywords:
Cultural discourse, Games culture, Gaming, Gender, SexismAbstract
Review of Amanda C. Cote, Gaming sexism: Gender and identity in the era of casual video games. New York: New York University Press, 2020, paperback, $30 (265p), ISBN 978-1479802203
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Copyright (c) 2022 Amanda Lynn Lawson Cullen
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