Critical pedagogy and visual culture art education in a cosplay-based curriculum
Abstract
Although cosplay may be defined simply as the act of dressing up as a popular culture character, this definition fails to convey the criticality, identity exploration, and craft involved. Critical pedagogy and visual culture art education can together form the bases of a cosplay curriculum designed to promote critical thinking about interaction with popular culture and fandom, to explore the construction of identity, and to use cosplay as a form of artistic practice.
Copyright (c) 2021 Connor Dyer

This work is licensed under a Creative Commons Attribution 4.0 International License.
TWC Nos. 25 onward are licensed under a Creative Commons Attribution 4.0 International License. For an explanation of the journal's reasoning, see the editorial, Copyright and Open Access.
TWC Nos. 1 through 24 are licensed under the Creative Commons Attribution-Noncommercial 3.0 Unported License with TWC, not the author, retaining copyright. For more information, see the Copyright Section.