Latin American Fandoms (01/01/2026)

2025-01-30

Latin American fandom is a topic that rarely appears in peer-reviewed articles in English and irregularly in Spanish. Phenomena such as fan fiction (fanfic), cosplay, and online communities allow us to explore the representation (Aranda et al., 2013) and appropriation (Yucra-Quispe et al., 2022) of national content (telenovelas and narcocorridos) as well as content from other countries, whether it be movies or streaming platforms.    

Despite its unifying name, Latin America is home to diverse panoramas and forms of expression. This territory contains countless sources of scholarly tradition that analyzes practices and content derived from entertainment products (books, films, games, among others), called prosumer practices, which are the result of the creativity of Internet users (Fernández Castrillo, 2014), under the approach of Digital Humanities. This space represents fertile ground for Spanish-speaking researchers to apply multidisciplinary methods and theories.    

This call opens the door to studies that delve into the uncharted territory of Latin American fan practices. Fandom studies include the analysis of the impact of influencers, the modernization of heritage works, trends in the publishing industry (such as slow-burn romance novels) that function as a space for identification, allegiance or rebellion (Vargas Vargas, 2022), multilingualism in the digital world, and teaching practices that use elements of popular culture, from fairy tales to anime, to promote new literacies in the classroom.    

This call for papers invites researchers, students, and fandom participants to share their analysis of fandom practices from the multidisciplinary perspective of fan studies, as well as literary criticism of transformative works written in Spanish, focusing on intersectional perspectives of race, gender, class, and nationality in the study of fandom content. The publishing language is English.  

Texts will be received in English and may include, among other topics:

  • Fandom and Communities: analysis of prosumer entertainment practices (discussion forums, Discord, cosplay) and the different discourses that are woven into them from an appropriation perspective of mass media content.   
  • New Techniques; Evergreen Knowledge: mono- or multidisciplinary research on the role of new technologies in the creation of meaning, communication and safeguarding of native digital content.  
  • Literature on the Internet: reflections on how platforms, archives or transformative works expand or complement the Latin American literary tradition.  
  • Literary Criticism of Fandom Works and Practices: critical explorations from decolonial, feminist, critical discourse analysis perspectives, etc.  
  • Fandom in the Classroom: description of fandom practices in the development of critical thinking, multimedia and academic literacy.

Submit final papers directly to Transformative Works and Cultures by January 1, 2026.

Submission Guidelines

Transformative Works and Cultures (TWC, http://journal.transformativeworks.org/) is an international peer-reviewed online Diamond Open Access publication of the nonprofit Organization for Transformative Works, copyrighted under a Creative Commons License. TWC aims to provide a publishing outlet that welcomes fan-related topics and promotes dialogue between academic and fan communities. TWC accommodates academic articles of varying scope and other forms, such as multimedia, that embrace the technical possibilities of the internet and test the limits of the academic writing genre.

Articles: Peer review. Maximum 8,000 words.

Symposium: Editorial review. Maximum 4,000 words.

Please visit TWC's website (https://journal.transformativeworks.org/) for complete submission guidelines or email the TWC Editor (editor@transformativeworks.org). 

Contact—Contact guest editors Yazmín Carrizales and Libertad Garzón with any questions before or after the due date at fandoms.latam@gmail.com

References

Aranda, D., Sánchez-Navarro, J. y Roig, A. (2013). Fanáticos: La cultura fan. Editorial UOC.

Fernández Castrillo, C. (2014).  Prácticas transmedia en la era del prosumidor: Hacia una definición del Contenido Generado por el Usuario (CGU). Cuadernos de Información y Comunicación, 19, 53-67.

Vargas Vargas, J. (2022). Tatakae: El giro espacial del animé en el contexto de la protesta social. Contratexto, 38(038), 43-71.

Yucra-Quispe, L. M., Espinoza-Montoya, C., Núñez-Pacheco, R. y Aguaded, I. (2022). De consumidores a prosumidores: la narrativa transmedia en dos juegos móviles para adolescentes y jóvenes. Revista de Comunicación, 21(1), 433-451.