Intrinsic motivation: flOw, video games, and participatory culture
Through a comparison of the free online Flash game updated for PlayStation 3 to World of Warcraft, I investigate participatory culture in the game community. The question of why people pursue activities that offer no monetary or similar reward is answered in part by analyzing fan-produced game modifications or mods.
TWC Nos. 1 through 24 are licensed under the Creative Commons Attribution-Noncommercial 3.0 Unported License. For Nos. 1 through 24, TWC, not the author, retains copyright. For more information, see the Copyright Section.