Intrinsic motivation: flOw, video games, and participatory culture

Braxton Soderman

Abstract


Through a comparison of the free online Flash game updated for PlayStation 3 to World of Warcraft, I investigate participatory culture in the game community. The question of why people pursue activities that offer no monetary or similar reward is answered in part by analyzing fan-produced game modifications or mods.

Keywords


Csikszentmihalyi; Fan game; Mod

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DOI: http://dx.doi.org/10.3983/twc.2009.097

License URL: http://creativecommons.org/licenses/by/3.0/

Transformative Works and Cultures (TWC), ISSN 1941-2258, is an online-only Gold Open Access publication of the nonprofit Organization for Transformative Works. TWC is a member of DOAJ. Contact the Editor with questions.