The birth of a community, the death of the win
Player production of the Middle-earth Collectible Card Game
Collectible card games (CCGs) are at the midpoint of the spectrum of game playing: half game, half story. An examination of a CCG based on Tolkien's Middle-earth illustrates the ways in which fans of the story have changed the game, especially in removing the focus on winning.
TWC Nos. 1 through 24 are licensed under the Creative Commons Attribution-Noncommercial 3.0 Unported License. For Nos. 1 through 24, TWC, not the author, retains copyright. For more information, see the Copyright Section.