Exploring nonhuman perspectives in live-action role-play

Rafael Bienia

Abstract


In this personal essay, the author, sometimes in the voice of a live-action role-play (LARP) sword, discusses the nature of LARP materials, arguing that the costume or elements of the costume (such as a sword) are actually nonhuman actors.

Keywords


Actor–network theory; Game material; Role-playing game

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DOI: http://dx.doi.org/10.3983/twc.2015.0631

License URL: http://creativecommons.org/licenses/by/3.0/

Transformative Works and Cultures (TWC), ISSN 1941-2258, is an online-only Gold Open Access publication of the nonprofit Organization for Transformative Works. TWC is a member of DOAJ. Contact the Editor with questions.