Maps of many worlds: Remembering computer game fandom in the 1980s

Will Brooker

Abstract


The technology used to create early video games allowed only for simple graphic displays. However, gamers vividly experienced an immersion in a fictional world through an interpretation based on detailed cover art, familiar elements of storytelling, and the gamer’s own memories of similar landscapes, much as one interprets a poem.

Keywords


Eighties; Nostalgia

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DOI: http://dx.doi.org/10.3983/twc.2009.034

License URL: http://creativecommons.org/licenses/by/3.0/

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