Maps of many worlds: Remembering computer game fandom in the 1980s

Authors

  • Will Brooker Kingston University

DOI:

https://doi.org/10.3983/twc.2009.034

Keywords:

Eighties, Nostalgia

Abstract

The technology used to create early video games allowed only for simple graphic displays. However, gamers vividly experienced an immersion in a fictional world through an interpretation based on detailed cover art, familiar elements of storytelling, and the gamer’s own memories of similar landscapes, much as one interprets a poem.

Author Biography

Will Brooker, Kingston University

Principal Lecturer and Director of Studies, Film, Television and New Broadcasting Media

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Published

2009-03-15

Issue

Section

Symposium