Games as transformative works

  • Rebecca Carlson University of Pittsburgh
Keywords: Fandom, Games, Social practice, Video game

Abstract

This special Games issue brings together diverse questions from broadly defined notions of gaming. On some level, all the articles collected here work to reestablish how gaming, in all its variations, is embedded in the social knowledge, meanings, activities, and productions of users and makers.
Published
2009-03-10
Section
Editorial