Fan labor, speculative fiction, and video game lore in the "Bloodborne" community
This essay engages fans of the PlayStation 4 video game Bloodborne (FromSoftware, 2015), focusing on the ways in which fans of the game craft its abstract lore into new threads of narrative via online texts and videos, and a related controversy pertaining to the originality and authorship of those media texts that fans share as records of their lore hunts.
This work is licensed under a Creative Commons Attribution 4.0 International License.
TWC Nos. 1 through 24 are licensed under the Creative Commons Attribution-Noncommercial 3.0 Unported License. For Nos. 1 through 24, TWC, not the author, retains copyright. For more information, see the Copyright Section.