An examination of living through enjoyment: Live-action role-play

Amanda Odom


Many in the gaming community argue that video gaming has enhanced the RPG experience, allowing for ever more immersive experiences for players. The live-action aspects of LARPing anticipated the movement toward virtual play that video games have worked to create.


LARP; Role-playing

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Transformative Works and Cultures (TWC), ISSN 1941-2258, is an online-only Gold Open Access publication of the nonprofit Organization for Transformative Works. TWC is a member of DOAJ. Contact the Editor with questions.