Cosplaying the media mix: Examining Japan's media environment, its static forms, and its influence on cosplay
Cosplay—costume role-play—has dramatically increased in popularity over the past 20 years in conjunction with the cultural institution of anime, comic book, manga, science fiction, and other related fandom conventions. Cosplay was prominently established in Japan before gaining attention in North America. In this article I analyze the significance of those Japanese origins in relation to the experience of a unique media environment. The aesthetics and practices of cosplay in Japan are fundamentally informed by a specific ontological characteristic of Japanese anime, manga, and ancillary forms: the static image. Of essential importance to these consumption practices—both materially and conceptually—is the phenomenon of the anime database: an archive of static images that is continually accessed for the purposes of understanding, consuming, and creating new media. Through a detailed discussion of Hiroki Azuma's conception of the moe database, Thomas Lamarre's discussion of the cel bank as a material requisite of the database, and Marc Steinberg's assessment of the media mix, I extend the phenomenological affects of this media environment and its static images to the act of cosplay posing—an act that aspires to create a mimetic and collective connection between cosplayers and particular media images. This exploratory platform will permit me to develop specific conceptions of Japan's complex media environment and its transformations of material forms into ephemeral consumption practices.
TWC Nos. 25 onward are licensed under a Creative Commons Attribution 4.0 International License. For an explanation of the journal's reasoning, see the editorial, Copyright and Open Access.
TWC Nos. 1 through 24 are licensed under the Creative Commons Attribution-Noncommercial 3.0 Unported License with TWC, not the author, retaining copyright. For more information, see the Copyright Section.