So bad it's good: The kuso aesthetic in Troll 2

Whitney Phillips

Abstract


The kuso (shitty games) aesthetic draws from and complicates notions of camp and antifandom to provide a way to understand the emotional appeal of bad content.

Keywords


Antifan; B movie; Camp; Cult film; Parody; Satire

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DOI: http://dx.doi.org/10.3983/twc.2013.0480

License URL: http://creativecommons.org/licenses/by/3.0/

Transformative Works and Cultures (TWC), ISSN 1941-2258, is an online-only Gold Open Access publication of the nonprofit Organization for Transformative Works. TWC is a member of DOAJ. Contact the Editor with questions.