Fan labor, speculative fiction, and video game lore in the Bloodborne community

Kevin D. Ball


This essay engages fans of the PlayStation 4 video game Bloodborne (FromSoftware, 2015), focusing on the ways in which fans of the game craft its abstract lore into new threads of narrative via online texts and videos, and a related controversy pertaining to the originality and authorship of those media texts that fans share as records of their lore hunts.


Fan community; FromSoftware; Lore hunt; Paratext; PlayStation 4; PS4

Full Text:



Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Transformative Works and Cultures (TWC), ISSN 1941-2258, is an online-only Gold Open Access publication of the nonprofit Organization for Transformative Works. TWC is a member of DOAJ. Contact the Editor with questions.